The Matrix of Life
by
Armand LeVasseur
Resources: Four computers, each with hyperstudio, paper, pencil, and statistic sheets of previously played NBA games.
Exposition:
Experience / Interactive learning:
Critical Thinking:
Assignment:
Class will break into groups again and each member will have a different responsibility and use a different sport statistic sheet, form the matrix and solve the matrix. Then again figure why that certain team won.
Resources:
http://wwwfp.vuse.vanderbilt.edu:8888/es130/lectures/lecture10/matwhat.htm
HTTP://www.sosmath.com/matrix/matrix0/matrix0.html
http://forum.swarthmore.edu/library/topics/matrices
http://www.a-v-c.com/rotation2.html
http://www-groups.dcs.st-and.ac.uk/~history/HistTopics/Matrices_and_determinants.html
NBA Matrix Example:
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Points |
12 |
7 |
22 |
8 |
3 |
17 |
69 |
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Rebounds |
6 |
3 |
11 |
6 |
7 |
10 |
43 |
|
Assists |
4 |
11 |
2 |
3 |
0 |
2 |
22 |
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Field Goal % |
45 |
36 |
55 |
66 |
25 |
37 |
44 |
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Turnovers |
2 |
1 |
5 |
0 |
6 |
3 |
12 |
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Each player has their own matrix. You will add there matrices together to get the matrix labeled total. |
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You will do this for both of the teams. Then you will compare the two total matrices and come to |
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a conclusion on why the team had won or lost. |
NOTE : To get the field goal % in total, you add the field |
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goal %'s and then divide by the number of players. |
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