The Matrix of Life

by

Armand LeVasseur

 

Resources: Four computers, each with hyperstudio, paper, pencil, and statistic sheets of previously played NBA games.

Exposition:

  1. Begin by talking about the history of the matrix and some of the major figures that made it possible.
  2. Then we will talk about what we can use matrices for.
  3. Do an overview of using Hyperstudio.

Experience / Interactive learning:

  1. Break into four groups of three students each . Each member of the group will have responsibilities such as recorder, reader, and mouse user.
  2. Review the basis of Hyperstudio and how to access the Internet. Each group will pick one of the major figures and do a Hyperstudio project on that person. They will be able to surf the net to get information on the figure and do a five slide project on his or her accomplishments and what he or she has contributed to the matrix. The Hyperstudio project is to give the students some information on where the matrix came from and to find out what it was first used for. Second part, each group will be given a statistic sheet from a NBA game and form matrices with the categories : points, rebounds, assists, field goal percentage, and turnovers. See the attached information to get a more detailed diagram of what I am talking about.

Critical Thinking:

  1. Each group will report on the figure that they had picked and tell the class of his or her accomplishments and what he or she did to contribute to the matrix.
  2. Each group will report on why that certain team won the game, based on the categories that were given.

Assignment:

Class will break into groups again and each member will have a different responsibility and use a different sport statistic sheet, form the matrix and solve the matrix. Then again figure why that certain team won.

Resources:

http://wwwfp.vuse.vanderbilt.edu:8888/es130/lectures/lecture10/matwhat.htm

HTTP://www.sosmath.com/matrix/matrix0/matrix0.html

http://forum.swarthmore.edu/library/topics/matrices

http://www.a-v-c.com/rotation2.html

http://www-groups.dcs.st-and.ac.uk/~history/HistTopics/Matrices_and_determinants.html

NBA Matrix Example:

Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

Totals

Points

12

7

22

8

3

17

69

Rebounds

6

3

11

6

7

10

43

Assists

4

11

2

3

0

2

22

Field Goal %

45

36

55

66

25

37

44

Turnovers

2

1

5

0

6

3

12

Each player has their own matrix. You will add there matrices together to get the matrix labeled total.

You will do this for both of the teams. Then you will compare the two total matrices and come to

a conclusion on why the team had won or lost.

NOTE : To get the field goal % in total, you add the field

goal %'s and then divide by the number of players.